Blender Yacht hull design

Blender Yacht hull design


Hi, I’m still here with another video In this example I created another hull Designed by Jhon D. Spencer at Tanton Yacht Design The lines are equal to the reference design The drawing in the background is the original project Hull edges coincide with the project Were adhered to its original size Now active the layer two with measurements of surface To create the notations with measurements I used an add-on called measure-it With Blender you can be very precise You may notice that the measurements are equal Both in length and width The water line is given in feet The dimensions are: length is 61.82 feet Width equals 11.640 feet The D.W.L is 25 inches I also added the labels on the edges of the hull The line of the hull have the vertices lined up I have been accurate in positioning the vertices The lines are accentuated with edge crease The curves are separated only for demonstration purposes In fact to use the grid Fill will be merged And now I’m starting to create surfaces With the grid fill is quite simple select the opposite edges and I run the command repeating throughout the hull, piece by piece I created only half hull and used the mirror Here at this point I’ve done something wrong In fact we see that by accident I select A Vertex on the keel line One understands by how raises the surface This is the result I got This hull is practically devoid of roughnesses As can be seen well in shaded mode The surfaces have a uniform curvature This is still a first approach I am convinced that we can design better… inside Blender Now I export my hull in OBJ format Then it will be converted in VRML format And finally I can import it into FreeShip But here I forget to deselect some options I realize the mistake while converting I have to select only a few options The next step is to import the hull Then I active the FreeShip window import the VRML file converted with meshconv With FreeShip a lot of data can be extracted Personally I am not capable of modeling with FreeShip So I just have to accentuate the edges even FreeShip I select the edges with CTRL + the left mouse button And then in the drop-down menu at the top I’ll select Crease Then I activate the symmetry and shading You also need to enter the main dimensions Otherwise will not perform properly Freeship is loaded with features to process the hulls Simplifying the design and in addition is free With these two programs you can design the hulls A previous video explains how to export to Freeship With links for the programs And another explains the use of the Grid Fill As always I hope the video being useful to someone

4 thoughts on “Blender Yacht hull design

  • August 11, 2017 at 11:53 pm
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    do you think freeship can do other kinds of shapes and is not only limited to boat features?

    Reply
  • July 24, 2018 at 7:05 pm
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    do slowly please..
    can blender do whole thing likelofting etc? just blender.

    Reply
  • September 24, 2018 at 10:41 pm
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    Can you put designs from freeship plus unto blender?

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  • October 30, 2019 at 10:07 am
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    Hi Paolo,

    First thank you and congratulations on your videos. I have seen a few and they are very instructive for those of us who started with hulls modeling.

    In this video I have seen that you use Freeship software and comments that it can be used together with Blender for modeling a hull.

    Which one advise to start in this world and to shape the hull and deck correctly?

    What would be the correct procedure?
    I have a project in mind and I have never modeled in 3D.

    Thank you.

    Reply

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